Hey, guys. Today, I'm going to be hydraulic pressing some things for you.
Tuesday, 5 May 2020
Monday, 4 May 2020
Saturday, 2 May 2020
LeyLine
Running /home/erejnion/.local/share/lutris/runners/wine/lutris-5.6-2-x86_64/bin/wine /home/erejnion/Games/leyline/LeyLine.exe
Initial process has started with pid 3232
Game is considered started.
info: Game: LeyLine.exe
info: DXVK: v1.6.1+
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: AMD RADV NAVI10 (LLVM 10.0.0):
info: Driver: 20.0.6
info: Vulkan: 1.2.128
info: Memory Heap[0]:
info: Size: 7936 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Type[4]: Property Flags = 0xc1
info: Memory Heap[1]:
info: Size: 256 MiB
info: Flags: 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Type[6]: Property Flags = 0xc7
info: Memory Heap[2]:
info: Size: 8176 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Type[5]: Property Flags = 0xc6
info: Memory Type[7]: Property Flags = 0xce
info: Process set as DPI aware
info: Device properties:
info: Device name: : AMD RADV NAVI10 (LLVM 10.0.0)
info: Driver version : 20.0.6
info: Enabled device extensions:
info: VK_AMD_shader_fragment_mask
info: VK_EXT_depth_clip_enable
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_shader_stencil_export
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 1
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_conditional_rendering
info: conditionalRendering : 0
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 0
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 0
info: DXVK: Read 0 valid state cache entries
info: DXVK: Using 16 compiler threads
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1280
info: - Height: 720
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: false
info: ^ Format: D3D9Format::Unknown
info: - Windowed: true
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 1280x720
info: Image count: 3
info: Exclusive FS: 0
......so why does nothing actually show up?
Initial process has started with pid 3232
Game is considered started.
info: Game: LeyLine.exe
info: DXVK: v1.6.1+
info: Built-in extension providers:
info: Win32 WSI
info: OpenVR
warn: OpenVR: Failed to locate module
info: Enabled instance extensions:
info: VK_KHR_get_surface_capabilities2
info: VK_KHR_surface
info: VK_KHR_win32_surface
warn: D3D9: VK_FORMAT_D24_UNORM_S8_UINT -> VK_FORMAT_D32_SFLOAT_S8_UINT
info: AMD RADV NAVI10 (LLVM 10.0.0):
info: Driver: 20.0.6
info: Vulkan: 1.2.128
info: Memory Heap[0]:
info: Size: 7936 MiB
info: Flags: 0x1
info: Memory Type[0]: Property Flags = 0x1
info: Memory Type[4]: Property Flags = 0xc1
info: Memory Heap[1]:
info: Size: 256 MiB
info: Flags: 0x1
info: Memory Type[2]: Property Flags = 0x7
info: Memory Type[6]: Property Flags = 0xc7
info: Memory Heap[2]:
info: Size: 8176 MiB
info: Flags: 0x0
info: Memory Type[1]: Property Flags = 0x6
info: Memory Type[3]: Property Flags = 0xe
info: Memory Type[5]: Property Flags = 0xc6
info: Memory Type[7]: Property Flags = 0xce
info: Process set as DPI aware
info: Device properties:
info: Device name: : AMD RADV NAVI10 (LLVM 10.0.0)
info: Driver version : 20.0.6
info: Enabled device extensions:
info: VK_AMD_shader_fragment_mask
info: VK_EXT_depth_clip_enable
info: VK_EXT_host_query_reset
info: VK_EXT_memory_priority
info: VK_EXT_shader_stencil_export
info: VK_EXT_shader_viewport_index_layer
info: VK_EXT_transform_feedback
info: VK_EXT_vertex_attribute_divisor
info: VK_KHR_create_renderpass2
info: VK_KHR_depth_stencil_resolve
info: VK_KHR_draw_indirect_count
info: VK_KHR_driver_properties
info: VK_KHR_image_format_list
info: VK_KHR_sampler_mirror_clamp_to_edge
info: VK_KHR_swapchain
info: Device features:
info: robustBufferAccess : 1
info: fullDrawIndexUint32 : 1
info: imageCubeArray : 1
info: independentBlend : 1
info: geometryShader : 1
info: tessellationShader : 0
info: sampleRateShading : 1
info: dualSrcBlend : 0
info: logicOp : 0
info: multiDrawIndirect : 0
info: drawIndirectFirstInstance : 0
info: depthClamp : 1
info: depthBiasClamp : 1
info: fillModeNonSolid : 1
info: depthBounds : 1
info: multiViewport : 1
info: samplerAnisotropy : 1
info: textureCompressionBC : 1
info: occlusionQueryPrecise : 1
info: pipelineStatisticsQuery : 1
info: vertexPipelineStoresAndAtomics : 1
info: fragmentStoresAndAtomics : 0
info: shaderImageGatherExtended : 0
info: shaderStorageImageExtendedFormats : 1
info: shaderStorageImageReadWithoutFormat : 0
info: shaderStorageImageWriteWithoutFormat : 1
info: shaderClipDistance : 1
info: shaderCullDistance : 1
info: shaderFloat64 : 0
info: shaderInt64 : 0
info: variableMultisampleRate : 0
info: VK_EXT_conditional_rendering
info: conditionalRendering : 0
info: VK_EXT_depth_clip_enable
info: depthClipEnable : 1
info: VK_EXT_host_query_reset
info: hostQueryReset : 1
info: VK_EXT_memory_priority
info: memoryPriority : 1
info: VK_EXT_shader_demote_to_helper_invocation
info: shaderDemoteToHelperInvocation : 0
info: VK_EXT_transform_feedback
info: transformFeedback : 0
info: geometryStreams : 0
info: VK_EXT_vertex_attribute_divisor
info: vertexAttributeInstanceRateDivisor : 1
info: vertexAttributeInstanceRateZeroDivisor : 1
info: Queue families:
info: Graphics : 0
info: Transfer : 0
info: DXVK: Read 0 valid state cache entries
info: DXVK: Using 16 compiler threads
info: D3D9DeviceEx::ResetSwapChain:
info: Requested Presentation Parameters
info: - Width: 1280
info: - Height: 720
info: - Format: D3D9Format::A8R8G8B8
info: - Auto Depth Stencil: false
info: ^ Format: D3D9Format::Unknown
info: - Windowed: true
info: Presenter: Actual swap chain properties:
info: Format: VK_FORMAT_B8G8R8A8_UNORM
info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
info: Buffer size: 1280x720
info: Image count: 3
info: Exclusive FS: 0
......so why does nothing actually show up?
Tuesday, 28 April 2020
fuccs
[9:01 PM] hellraiser: she can probably borrow the fuccs from Mokyu
[9:02 PM] hellraiser: cuffs
[9:02 PM] hellraiser: damn
[9:02 PM] hellraiser: cuffs
[9:02 PM] hellraiser: damn
Thursday, 16 April 2020
Random chat logs
[1:30 PM] hellraiser: I thought it was a girl on the promo art
[1:30 PM] hellraiser: and somehow knew it's male the second I saw it in the anime
[1:30 PM] erejnion: yeah
[1:30 PM] erejnion: eyes
[1:31 PM] erejnion: even as a kid he has almost as small eyes as the samurai
[1:32 PM] hellraiser: makes sense
[1:32 PM] hellraiser: Tezuka would've drawn it with huge eyes and eyelashes
[1:32 PM] hellraiser: to mess with people's dicks
[1:32 PM] erejnion: yeah
[1:30 PM] hellraiser: and somehow knew it's male the second I saw it in the anime
[1:30 PM] erejnion: yeah
[1:30 PM] erejnion: eyes
[1:31 PM] erejnion: even as a kid he has almost as small eyes as the samurai
[1:32 PM] hellraiser: makes sense
[1:32 PM] hellraiser: Tezuka would've drawn it with huge eyes and eyelashes
[1:32 PM] hellraiser: to mess with people's dicks
[1:32 PM] erejnion: yeah
Sunday, 12 April 2020
Re: Best Girl
This is interesting. Best Girl is obviously Best Girl. And just by
existing in the same place as HanaKana, she truly highlights all of the
problems with HanaKana and why she's worst girl. In just two episodes
this compare and contrast was quite enough to give us a nice
understanding of HanaKana - and of Best Girl. But, also, the MC is
pretty well-adjusted too, isn't he? He obviously stalled on hitting on
HanaKana cause he knew there's something wrong. He can (more or less) do
what he wants to do. He is more passive in nature, but he knows and
accounts for that? He knows he'll be slow to change either way.
What I am saying… isn't pairing him up with Best Girl a waste? Wouldn't it be much more interesting to pair them with the two other characters instead?
See, Best Girl and MC are both… more passive with their own lives. They lack a solid base in terms of what they want to earn money with. They know their inner worlds but are more passive with dealing with the outer world. The other two in comparison are more solid in dealing with the outer world, while a mess with their own feelings - obsessing and avoiding in a manner that reminds me of Nadeko. Doesn't this make them pairing up like that a more boring outcome that will not allow them to learn and to compensate for each other's shortcomings? Going for what is there in the start… no, way before the start, even… instead of a braver grownup x grownup and teen x teen end, or a homo and homo end.
And, most importantly, why am I writing paragraphs of consideration how should a manga end when it has already ended years ago and I can just read it? How did this adaptation even happen if the original run was from 1997 to 2015?
P.S. Jashinchan is great. By the way, Jashinchan is the canon spelling. You don't say Jashin-san, you say Jashinchan-san.
P.P.S. Best Girl is a miracle of the universe.
What I am saying… isn't pairing him up with Best Girl a waste? Wouldn't it be much more interesting to pair them with the two other characters instead?
See, Best Girl and MC are both… more passive with their own lives. They lack a solid base in terms of what they want to earn money with. They know their inner worlds but are more passive with dealing with the outer world. The other two in comparison are more solid in dealing with the outer world, while a mess with their own feelings - obsessing and avoiding in a manner that reminds me of Nadeko. Doesn't this make them pairing up like that a more boring outcome that will not allow them to learn and to compensate for each other's shortcomings? Going for what is there in the start… no, way before the start, even… instead of a braver grownup x grownup and teen x teen end, or a homo and homo end.
And, most importantly, why am I writing paragraphs of consideration how should a manga end when it has already ended years ago and I can just read it? How did this adaptation even happen if the original run was from 1997 to 2015?
P.S. Jashinchan is great. By the way, Jashinchan is the canon spelling. You don't say Jashin-san, you say Jashinchan-san.
P.P.S. Best Girl is a miracle of the universe.
Saturday, 11 April 2020
Spring 2020
Monday
Princess ConnectFruits Basket
Shironeko?
Kitsutsuki Tantei Dokoro???
Tuesday
Houkago Teibou NisshiWednesday
Brand New Animal????Thursday
KakushigotoThe Eight Son
Fugou Keiji???
Friday
Wave, Listen to MeAppare Ranman
Sakura Taisen????
Saturday
BakarinaYesterday
Kaguya
Arte?
Gal?
Sunday
Shachou?Tuesday, 31 March 2020
You'd think the first sentence would be the punchline
https://myanimelist.net/reviews.php?id=333233
Yes, you read that correctly. This sentence is just the beginning! Every following paragraph is even funnier than the previous one!
Read on if you want a detailed breakdown how every single statement is ridiculously off-the-wall wrong and opposite to reality. But I recommend first going through the entire review by yourself, because it's an absolute comedy gem, the likes of which we rarely ever see.
I must confess that I am writing this review as a virgin (I'll let you decide whether I'm a Male or Female).You'd be wrong.
Yes, you read that correctly. This sentence is just the beginning! Every following paragraph is even funnier than the previous one!
Read on if you want a detailed breakdown how every single statement is ridiculously off-the-wall wrong and opposite to reality. But I recommend first going through the entire review by yourself, because it's an absolute comedy gem, the likes of which we rarely ever see.
Friday, 20 March 2020
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