As far as I'm concerned, Goblin Slayer depends on the meta-narrative about a group of murderhobos playing a mediocre D&D campaign. It's not even that meta of a meta-narrative, as the whole gods rolling dices thing is... a thing...
Which, pretty much, means that Goblin Slayer's big problem is one: everything else.
Friday, 4 January 2019
Tuesday, 1 January 2019
It was a really streamlined experience. The core engagement was about D&D roleplaying game with murderhobo characters, but it did not depend on the viewer having a previous investment in the concept. Log Horizon is infinitely better, for example, but it depends on the viewer having an investment in this society-creating aspect of MMORPGs. Retarded Dragon Girls is also miles ahead, but it depends on the viewer interpreting everything through the lens of a trpg campaign. So Goblin Slayer was okay for a mainstream entertainment.